Monday, October 22, 2012

Freedom Fighters 1 Free Download PC Game Full Version


Freedom Fighters 1 takes place in an alternate reality that never saw the dissolution of the Soviet Union. Instead, the Red threat has continued to grow since the end of World War II, taking hold in countries as close to home as Cuba and Mexico. The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.
While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.
The only problem with Freedom Fighters is that there simply isn't enough of it.
The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.
Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.
The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.
Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.
The Russian soldiers sound appropriately menacing and speak in their native language.
The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.
While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.
The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.
At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.
Once you've operated on your own for a little while and have gotten used to the control, thanks to some well-placed training messages, the game gives you the ability to command up to two other squad mates. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun.
Squad control is both simple and effective in Freedom Fighters. You need only three buttons to command your troops on the battlefield. The recall button forces troops to fall in behind you. The attack button can be used to send troops after a specific soldier, or you can target a general area to get troops to cover specific locations. Finally, the defend button is used to get troops to hold their position. Tapping the buttons will assign commands to one member of your squad, but holding the button down for a split-second longer assigns the command to your entire squad, which is usually more effective.
The squad AI isn't perfect--we saw our troops get hung up when attempting to climb down onto some train tracks, and we saw one instance of a squad member not taking the most efficient path to its destination--but its rare problems are easily overlooked because the rest of the time they work very well, and using your team effectively is really satisfying. Squadmates support each other and naturally use the urban terrain for cover. You can effectively lead their charge, or you can let them do a lot of the work themselves and support them with covering fire. The squad dynamic lends the action a great deal of variety, ensuring that no two skirmishes will play out in quite the same fashion.
Players looking for thrilling action with refined control and an excellent premise need look no further than Freedom Fighters.
Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. For example, you'll never be able to blow up a supply bridge while attack choppers are covering it, so you'll have to acquire some C4 and take out a nearby helipad to remove all choppers from the area. And you can't make your way into the police station while snipers are covering it from the roof of a nearby gas station. So you'll have to get behind the station and blow it up. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city.
Manholes also serve as the game's save system. The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance.







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Check the best action scenes in: The Expendables 2

Check the best action scenes in: The Expendables 2

ParaNorman - Trailer #2

ParaNorman - Trailer #2

Finding Nemo 3D - Trailer

Finding Nemo 3D - Trailer

Windows 8 in pictures 315 Windows 8 Release Preview

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Taken 2 holds onto box office top spot


Taken 2 held onto its lead at the US box office this weekend.
The Liam Neeson crime drama earned another $22.5 million, bringing the film’s two-week total to over $86.7 million.
The Olivier Megaton heist movie, co-starring Maggie Grace and Famke Janssen, tells the story of a retired CIA operative who is taken hostage with his wife in Istanbul.
It pushed out Ben Affleck’s Argo, which debuted at number two this week with over $20.1 million in earnings.
The actor directs and stars opposite Bryan Cranston in the drama set during the 1979 Iranian hostage crisis.
Ethan Hawke horror film Sinister debuted at three with a haul over $18.2 million.
Animated comedy Hotel Transylvania slipped from two to four with $17.3 million.
Salma Hayek’s new action comedy Here Comes the Boom rounded out the top five for its debut, taking in an even $12 million.
© Cover Media

Blast near CM Hoti’s convoy in Nowsehra; no casualties reported


Staff Report

NOWSHEHRA: A blast occurred near the convoy of Khyber Pakhtunkhwa Chief Minister Amir Haider Hoti in Nowsehra on Monday, police say.

The blast took place on Jehangeera Swabi Road. There were no immediate report of any casualty.

According to the CM office, the convoy was going to Swabi from Nowshehra. The nature of the blast is not yet clear. SAMAA

Shahbaz demands impartial commission to probe Asghar Khan case

MULTAN: Chief Minister Punjab Mian Shahbaz Sharif said that his party accepts the decision made by the Supreme Court in Asghar Khan case but he also demanded fair investigation by a neutral commission other than the Federal Investigation Agency (FIA), Geo News reported.CM Punjab Shahbaz Sharif was addressing the farmers at Bahauddin Zakariya University in Multan. During his address he said that President Zardari is not authorized to raise questions against them as he had plundered billions of rupees and deposited it in the Swiss bank accounts.He alleged that the government of Pakistan Peoples Party (PPP) has looted nation s wealth in the name of development projects and the impartial commission should also probe this matter as well.Shahbaz Sharif claimed to resign and return home if charges of corruption will be proved against him.

Students light candles, pray for recovery of Malala

LAHORE: Students light candles and offer prayers for the healthy recovery of Malala Yousaf Zai during a ceremony held here to pay tribute to the brave daughter of the nation .Students gathered at Lahore Press Club for expressing solidarity with Malala. PTI leader Abrar ul Haq was also present on the occasion.Attendees light candles and offer prayers for the recovery of Malala and her two mates who were injured in the shooting incident.The students were holding pictures of Malala and banners against the terrorism.

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Resident Evil 2


Resident Evil 2
If you can brave its shortcomings, Resident Evil 2 is good, scary fun.
The original Resident Evil remains one of the PlayStation's most successful games. It was so popular, in fact, that it inspired a slew of similar horror-themed action/adventure games for the system. And while many would cite Resident Evil as the originator of this formula, the fact is that the lot of these games took their blueprint from a PC game, Infogrames' H.P. Lovecraft-inspired Alone in the Dark. Resident Evil 2 is no exception, following the familiar formula of suspense achieved through changing perspective and cinematic camera angles. Its PC lineage may explain why Resident Evil 2 makes a successful jump from the PlayStation, but only if you can accept some decidedly foreign design conventions inherent to console games.
Resident Evil 2 begins shortly after the first one ended. Raccoon City has been overrun by the zombies created by the unscrupulous Umbrella corporation. While the heroes of the first game are absent from the story-driven portion of Resident Evil 2, www.muhammadniaz.blogspot.com you still have your choice of two characters. Actually, it isn't much of a choice. To finish the game, you must play through each section as both characters.
Most of Resident Evil 2 takes place in the Raccoon City Police Station, where both Leon and Claire have taken refuge from the zombie infestation. Inside, you'll solve a variety of puzzles, which mostly involve finding keys to unlock previously inaccessible areas. The puzzles are simple, and you'll find yourself sliding blocks onto pressure plates and fitting medallions into their resting places. Likewise, the action, while graphic in content, is somewhat on the light side. You just point your character in the general vicinity of a zombie and fire your weapon.
Neither of these points is a criticism. Resident Evil 2 is an action/adventure that puts emphasis on neither. Instead, its strength is its atmosphere. The game is both creepy and, at times, frightening. The creature designs are good, as there are both gory scenes of zombies feasting on victims, and startling moments of creatures jumping out of nowhere.
The translation from the PlayStation is good. The character models are high resolution, though the backgrounds are a bit washed out. The movies, though well rendered, are somewhat grainy, but look better than those in other console ports like Final Fantasy VII. The PC version of Resident Evil 2 includes all the gameplay modes from both the US and Japanese versions of the PlayStation game, and there are enough extras to satisfy you if you still want more once the lengthy "original" mode draws to a close. The PC version also has an exclusive new feature, an art and model gallery that lets you see how the designs evolved. It's not vital by any means, but it's a nice touch.
The music is appropriately creepy, with sad piano music floating in and out of the game. The other sound effects don't fare as well. The groaning of zombies is creepy at first, but over time it becomes tedious and repetitive. The voice-overs are terrible, www.muhammadniaz.blogspot.com though they seem appropriate in the B-movie setting.
Resident Evil 2's origin as a PlayStation game is apparent. The method by which you save games will infuriate PC purists, as it is not only sporadic, but requires an item of which there are a limited number. This is part of the game's design, though, and it would lose much of its suspense without it. But if such conventions annoy you, consider yourself warned. If you can brave its shortcomings, however, Resident Evil 2 is good, scary fun.



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The Universal Fixer feature of PC Optimizer Pro lets you clean up invalid entries, junk files and internet junk which may affect your PC's performance and activity. Thus, it improves your PC's effectiveness and strength. It is a vital tool if you don't want costly hardware upgrades.
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File Shredder function does the job of permanently removing files from your disk thereby dispelling the fears of them being ever recovered (a vital function because even when you trash files or reformat your hard drive, data can still be recovered and can be misused).
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Program Uninstaller uninstalls useless programs present in your PC, making your PC simpler and friendlier for you.
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Manage Startup is a type of software utility which brushes up your PC's start-up so that you may have a speedier PC. It allows you to control, configure and review your programs that start when you power up your system or logon to Windows.
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Windows Tools is an umbrella utility of PC Optimizer Pro that gives a user multiple ways to manage different sorts of Windows related functions of their PC.
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Learn Complete Microsoft Excel in Urdu

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Learn Complete Adobe Photoshop in Urdu

Fantastic 4 Game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
Fantastic 4 is a beat em up based on a movie of the same name, which is in turn based on a comic book series created by Jack Kirby and Stan Lee. The game takes some cues from X-Men Legends in that you can quickly switch between up to four different heroes and upgrade their abilities as you battle your way through Dr. Doom's legions of robots and other monstrous foes and minibosses. Unfortunately, the game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
You'll control anywhere from one to all four of the titular heroes in each level.
In the game, you'll control four different heroes (hence the name), each of whom has unique powers and abilities. Mr. Fantastic is able to stretch and deform himself, which allows him to reach far-away objects and attack enemies from a great distance. www.muhammadniaz.blogspot.com The Invisible Woman is a relatively weak hand-to-hand fighter, but she can turn invisible and perform abilities that freeze opponents in place. The Human Torch is extremely fast and can ignite enemies, while the Thing is a large brute who can dish out tons of damage, as well as take it. All four heroes won't be available to you at all times. In most of the levels you'll be limited to only one or two characters, as the game's storyline will often depict the foursome splitting up and taking on tasks in parallel. Switching between heroes can be done quickly by tapping on the D pad in the console versions of the game, while in the PC version, each character is mapped to a key.
Each character has three special cosmic powers that can be unleashed with double button presses, as well as combo moves that can be done by pushing the two attack buttons in different orders. Unleashing a cosmic power is quicker and easier than performing a combo, but these cost energy, which recharges slowly or can be replenished from broken items or defeated foes. If you play your cards right, you can recharge as much energy as you use, so in enemy-rich areas, it's possible to unleash one cosmic power after another, making them somewhat imbalanced. There are other interesting aspects to the fighting system, such as the ability to grapple or combo-grapple with your teammates.
Sure there are special abilities and combos, but Fantastic 4 still plays like a run-of-the-mill beat-'em-up.
However, in a practical sense there really isn't as much variety as you might think in the fighting system. Just about every character has a ranged attack, an area attack, and powerful moves for single foes. In most cases, the game is designed to reward strength over other abilities, so you'll usually use The Thing or Mr. Fantastic when they're available since they're the best melee fighters. It's also worth noting that both the cosmic powers and the combo abilities in Fantastic 4 can be upgraded using points you earn as you fight enemies and make your way through levels. Points are shared across characters.
There are also other special abilities that are context-sensitive to the environment. For example, you can use Mr. Fantastic's computer savvy to hack into computer terminals. Leaky pipes can be welded shut by the Human Torch, and piles of rubble can be pushed aside by the Thing's brute strength. Most of these special abilities are controlled via simple minigames, such as rotating the analog stick or pounding on a www.muhammadniaz.blogspot.com button quickly. Some areas will require you to use these special abilities in sequence, but it's usually easy to figure out where to go and what to do, because hot spots in the environment will light up as you approach them, signifying that something special can be done.
Fantastic 4's biggest failing is that it lacks a lot in the overall feel of the gameplay, which is important for a beat-'em-up. While you can see onscreen that you're picking up barrels and cars and throwing them at legions of foes, the controls don't make you feel all that powerful. What's more, the controls feel imprecise and floaty. The targeting system in the game is clunky, and it's sometimes difficult to lock on to anything, let alone switch between targets. Characters sometimes clip through solid objects, and enemies can get stuck in the air or in corners that they should be able to navigate. Unleashing combos in combat can also feel robotic and formulaic over the course of the brief, eight-hour campaign. Though the levels attempt to show some variety at the end, allowing you to man turrets or remotely control mechs, the gameplay in Fantastic 4 is largely running from one room to the next, smashing everything in sight, and then moving on. To its credit, the game does include a good number of minibosses, and each of these fights requires a slightly different strategy.
The game's graphics are far from fantastic.
You won't find much salvation in the game's presentation either. The graphics engine allows for some destructibility in the levels, letting you smash furniture and other objects, but the levels look rather bland and are laid out in a boring manner. Things often look so similar that after a long fight in a room you can forget which door you entered from and which one is the "exit." There's no minimap to help you out with that either. The game's sound palette includes voice acting from the stars of the Fantastic Four film, but these don't really make up for the lack of impact in the general sound effects, the tepid soundtrack, and a bug that sometimes causes sound to cut out during cutscenes.
The game does include a two-player mode that lets you make your way through the game with one friend (but not four) or battle each other in an arena. Playing the game cooperatively is marginally more fun and interesting than single-player, but the arena modes aren't all that compelling.
Though Fantastic 4 does offer all the elements of a good beat-'em-up game on paper, the execution of those features leaves something to be desired. The result is instead a short, bland-looking game that doesn't give many compelling reasons for a purchase. If you're really into the movie or the comic and can look past drab environments and controls that aren't as crisp as they should be, then Fantastic 4 might be worth a rent, but not much more.

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Tekken 3 is the third installment in the popular Tekken fighting game series. It was released on Arcades in March 1997, and for the PlayStation in mid-1998. A simplified "arcade" version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is considered by some as one of the greatest games of its genre.

It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation
Gameplay
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.

Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.


Tekken 3 was the first Tekken to feature a beat 'em up Streets of Rage style minigame called Tekken Force, which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack) to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
Story

Set fifteen years after the King of the Iron Fist Tournament 2, the story starts with Jun Kazama, who has been living a quiet life in Yakushima with her young son, Jin, who is the son of Kazuya Mishima.

Heihachi Mishima, meanwhile, has established the Tekken Force, an organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. However, while on an excavation in Mexico, a squadron of Heihachi's Tekken Force is attacked and vanquished by a mysterious being. The only surviving soldier manages to relay a brief message to Heihachi, describing the perpetrator as an "Ogre" or a "Fighting God". Heihachi and a team of soldiers investigate, with Heihachi managing to catch a glimpse of the culprit. After seeing the Ogre character, Heihachi's long dormant dream of world domination is reawakened. He seeks to capture Ogre to use him for this goal.


Soon after, various martial arts masters begin disappearing from all over the world, and Heihachi is convinced that this is Ogre's doing. In Yakushima, Jun starts to feel the presence of Ogre approaching her and Jin. Knowing that she has become a target, Jun tells Jin about Ogre, and instructs him to go straight to Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre does indeed attack. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre brushes him aside and knocks him unconscious. When Jin reawakens, he finds that the house has been burned to the ground, and that his mother is missing and most likely dead.


Driven by revenge, Jin goes to Heihachi and tells him everything. Jin begs Heihachi to train him to become strong enough to face Ogre again. Heihachi accepts.

Four years later, Jin grows into an impressive fighter and master of Mishima Style Karate. On Jin's nineteenth birthday, the King of the Iron Fist Tournament 3 is announced, and Jin prepares for his upcoming battle against Ogre. He is unaware, however, that Heihachi is merely using him and the rest of the competitors as bait to lure Ogre out in order to capture him.
Eventually, the tournament leads to the final confrontation between Jin and the God of Fighting. Paul Phoenix was successful in defeating Ogre, however, he leaves after winning the match. Unknown to him at the time, Ogre is able to transform into a much more powerful "true" form, known to the players as "True Ogre". When Jin arrives, he is confronted by this True Ogre form and begins the fight. The battle rages for hours, until Jin finally emerges the victor and Ogre completely dissolves. Moments later, Jin is gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing Jin, finishes the job personally by firing a final shot into his grandson's head.
However, Jin, revived by the Devil Gene within him (because after Jin's mother had gone missing following an attack from Ogre, Devil returned, branded Jin's left arm with a mark, possessing him), reawakens and makes quick work of the soldiers, turning his attention to Heihachi and literally smashing him through the wall of the temple. Heihachi survives the long fall, but Jin, in mid-air, sprouts black, feathery wings and strikes Heihachi one last time. He then flies off into the night, leaving his bewildered grandfather staring after him.
Music
The soundtrack of Tekken 3 is mostly composed of Big Beat music, with the songs composed by Nobuyoshi Sano, Keiichi Okabe, Hiroyuki Kawada, Minamo Takahashi and Yu Miyake; the composers were inspired by artists like The Prodigy, Chemical Brothers, Lunatic Calm, The Crystal Method, Underworld and Coldcut.[7]
Character Roster
Returning Characters

Paul Phoenix

Nina Williams
Yoshimitsu
Lei Wulong
Anna Williams 
Heihachi Mishima
New Characters

Jin Kazama

Ling Xiaoyu
Hwoarang
King II
Eddy Gordo
Forest Law
Kuma II
Panda
Julia Chang
Bryan Fury
Gun Jack
Mokujin
Ogre
True Ogre
Tiger Jackson 
Bonus Characters 

Gon

Dr. Bosconovitch

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